Today's article comes from the journal of Conservation Science in Cultural Heritage. The authors are Gugliermetti et al., from the University of Rome. In this paper a team of archeologists harness Python, MATLAB, the Blender engine, MeshLab and a bunch of advanced photography techniques to create a near perfect 3D model of an ancient ruin. It's interesting to see cutting edge processes applied to something so old. Let's dive in:
DOI: 10.6092/issn.1973-9494/20041
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