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Macroswarm: A field-based compositional framework for swarm programming

Today's article comes from the Logical Methods in Computer Science journal. The authors are Aguzzi et al., from the University of Bologna, in Italy. In this paper, they explore a new approach to swarm robotics.

DOI: 10.46298/LMCS-21(3:13)2025

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If you ever find yourself in Rome during late fall, look up at the sky at sunset. If you're there on the right day at the right time, you'll see something incredible: hundreds of thousands of starlings (little birds) moving as one massive, shape-shifting organism across the sky.

For our purposes, it's interesting because of what you won't see there: there's no central command coordinating their movements. No bird receives GPS coordinates or follows a predetermined flight plan. But somehow, through simple interactions between neighboring birds, this collective behavior emerges. Scientists believe that each starling follows just a few basic rules: stay close to your neighbors, avoid collisions, and match the average direction of nearby birds. And it's from these simple local decisions, that complex global patterns arise.

Now, step back and imagine that you're trying to program a thousand drones to do the same thing. Where would you start? Current approaches to "swarm robotics" as we call it, are either fragile centralized systems, or nightmarishly complex low-level coordination procedures. In today's paper, the authors are striving to develop a better way.

How? By treating the entire swarm as a computational field. Instead of programming individual robots, you describe what you want the group to do as a whole. Want a V-formation? Call the "vShape" function. Want obstacle avoidance plus exploration plus flocking? Add the behaviors together and let the framework handle the coordination. On today's episode we're diving into how this approach works, why it's resilient to failures, and how it might just be able to change the way we build the kind of distributed systems that need emergent coordination. Let's dive in.

As I mentioned earlier, traditional approaches are either:

  • A: Centralized into an unscalable single point of failure.
  • Or B: Decentralized, leaving you with the task of figuring out which low-level individual behaviors will collectively add up to the emergent group behavior you want to achieve.

These authors take a very different approach. Instead of thinking about individual robots, they think of computational fields that span across the entire swarm. Imagine a swarm as existing in a kind of information landscape, where each point in space has associated data values that can influence agent behavior. Agents can read from this field at their current location, contribute information to it, and move based on gradients or patterns in the field. This approach is built on something called "aggregate computing". The core idea is that instead of programming each device individually, you write a single program that describes how information should flow and transform across the entire network. Each agent runs the same program, but the program's behavior depends on local context, what information the agent can sense, who its neighbors are, and what messages it's receiving.

Let's go a little deeper.

The system models the swarm as what researchers call an augmented event structure, where each event represents a round of three sub-events in a loop: sense-compute-interact. This loop is performed by a specific device at a specific point in time and space. In fact, it's performed by every device, all at once. Each device: senses the environment, gathers messages from neighbors, computes new values and decides on actions, then interacts by sending messages and performing actuations.

The applications are written as field computations: functions that take input fields and produce output fields. A field in this context is simply a function that maps each event in the system to some value. For example, you might have a field representing the temperature sensed by each device, or a field representing movement vectors for each agent. And their framework provides three building blocks that make it all work.

  • The first is called rep, which handles stateful evolution. This lets each device maintain information across multiple rounds of execution.
  • The second is foldhood, which handles neighborhood interaction. This lets devices aggregate information from their neighbors.
  • The third is branch, which allows computational domains to split. This lets different groups of devices execute different behaviors simultaneously.

Let's walk through an example of how this works in practice. Let's say you want a group of drones to form a V-shaped formation around a leader. In traditional approaches, you'd need to calculate relative positions, handle communication protocols, deal with failures, and coordinate movements for each individual drone. It's a nightmare... of edge cases and coordination problems. With the authors' solution, the V-shape formation is built on top of something called a gradient, a field that represents the minimum distance from each device to a set of source devices. The gradient starts with sources having zero distance, while all other devices initialize with infinite distance. Each device then computes the minimum of its neighbors' distances plus the distance to each neighbor. Over time, this creates a field where values represent the shortest path distance to the nearest source. Building on gradients, the framework provides higher-level operators like sparse choice for leader election, gradient-cast for propagating information outward from sources, and collect-cast for gathering information toward sinks. These operators are self-stabilizing, meaning they'll converge to correct values even after transient failures or topology changes. The V-shape formation uses these primitives to create a leader-based pattern. The leader collects position information from followers, computes the desired formation shape, then propagates target positions back to followers. Each follower receives its target position and generates a movement vector toward that target.

And here's where it gets really interesting: These behaviors are actually what we call "compositional". That is: you can combine basic building blocks to create complex behaviors. For example: Do you want drones that explore an area while maintaining formation and avoiding obstacles? The framework handles vector composition automatically. Each component produces a movement vector, they're summed together, and the result is normalized to maintain reasonable speed limits.

Their library is organized into modules that capture different classes of swarm behavior, each built on top of field-calculus operators. Movement blocks provide primitives for navigation (random exploration via Brownian vectors, directed travel to waypoints, and maintenance of trajectories over time) while obstacle avoidance works by generating repulsive vectors that naturally sum with whatever other behaviors are active. On top of these sit flocking operators that implement models like Reynolds, Vicsek, and Cucker-Smale, but with a twist: each of the core forces (separation, alignment, cohesion) can be evaluated over different neighborhoods, so agents treat "too close" neighbors differently from "directional alignment" neighbors. Leader-based constructs extend this, propagating velocities or attraction fields outward through the swarm using gradient-cast, and supporting formation control through a "formShape" operator. Team formation then splits the swarm into subgroups, each with its own elected leader and coordination state, while pattern-formation blocks build higher-level geometries. Planning and consensus operators round it out, allowing the dev to sequence missions as finite-state behaviors and to drive the whole swarm toward a shared decision through distributed preference updates.

What makes these abstractions powerful is not just their expressiveness but their mathematical guarantees. Since they're composed from self-stabilizing operators, the resulting swarm behaviors converge to correct patterns even after perturbations, provided the environment changes slowly relative to communication and computation speed. This "quasistatic" assumption is the key: as long as agents exchange updates faster than they move out of alignment, gradients, leader fields, and consensus distributions all recover to stable values. The separation between actuation intention and actual actuator control ensures these guarantees remain hardware-agnostic, while proofs of safety and liveness mean agents won't collide or diverge from formation.

The authors' simulations confirm these properties under stress: formations degrade gracefully under message loss or sensing noise, self-heal after node failures, and scale linearly in communication overhead. Even heterogeneous swarms (mixing explorers, leaders, and specialized healers) coordinate through the same field constructs. The result is a compositional toolkit where robustness emerges not from case-by-case fault handling, but from the algebraic structure of the programming model itself.

If you want to dig deeper into the mathematical foundations, or you want to understand how the self-stabilization proofs work, or explore the full range of coordination primitives, you should definitely download the paper. In it you'll also find experimental results across different failure modes, a complete search and rescue case study implementation, algorithmic descriptions, formal correctness proofs, and more.