Motion Capture Using GCN and Multi-Scale Features in Virtual Human Animation

Today's article comes from the IEEE Access journal. The authors are Wei et al., from the Mongolian National University of Education. In this paper they introduce a motion-capture processing engine that treats the human body not as a collection of independent joints, but as a structured, connected system evolving over time.

DOI: 10.1109/ACCESS.2025.3641607

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